Beach Volleyball Rules

INTRODUCTION:

Indoor Beach Volleyball is played by two teams of two, six players on a court divided by a net.  The object of the game is to ground the ball in the opponent's court, or to force the opponents into error.  Each team is allowed three touches before returning the ball across the net. The ball must not be thrown, lifted, or pushed, but must be hit cleanly. The players in a 6-A-Side team are positioned on the court in two lines of three, facing the net.

Referee Understanding

While we persist with improving the quality of our referee's abilities, please understand that there is only one referee per court and it is sometimes difficult to see everything. Here are some examples of referee's difficulties:

  • Sometimes a player can obstruct a referee's view of whether a ball lands in or out.
  • Sometimes a referee misses a net touch as he has to try to watch where the ball lands or if there is a touch as the ball passes a player and lands out.
  • Alternatively, the referee watches the players at the net and sometimes misses where the ball lands exactly or misses a player's touch in the back court before the ball lands outside the court.

Please understand that a referee can only call what they see and they are trying their best to be fair and equal for both teams.

You can help the whole process by being patient and also by partaking in what is commonly known in volleyball circles as the "Honour Call".

The honour call occurs when a player shows true sportsmanship by owning up to a fault even if the referee doesn't see it.

Playing Rules

Serving

1.         The match and each point starts with a service.

2.         The referee shall blow their whistle and indicate that the server may serve as follows

01_Serve

3.         The game begins when the ball is put into play with a serve.

4.         The serve must take place from behind the service line and inside the (imaginary extended) sidelines.

5.         Touching the service line during the serve or serving from outside the (imaginary extended) sidelines is a foot fault.

6.         Service must be rotated between the members of the team.

7.         The service rotation sequence must be maintained throughout each set.

8.         Players are only allowed 1 toss of the ball to serve. If there is no contact on the first attempt or if the server catches the ball, it is a fault.

9.         A serve must be performed with one hand or arm only. No kicking etc.

10.     A serve that clips or touches the top of the net and continues over to the opponent's side is allowed providing it is within boundary lines.

02_Service_Area

11.     Players may not block a serve.

12.     A serve may not be spiked from above the height of the net.


Playing the Ball

1.          After the serve has crossed over the net, each team is allowed a maximum of 3 hits per side.

2.          A block does not count as a hit in 6-a-side. The team will still have 3 hits after a block.

3.          The first hit after the block may be executed by any player, including the one who has touched the ball at the block.

4.         If a team plays the ball more that 3 times, it is a fault and it is indicated as follows:

03_Four_Hits

 

5.         The ball may be hit with any part of the body.

6.         The ball must be hit and not carried. (Except a deep dish set)

7.         No scooping (underhand lift), dumping (similar to a basketball dunk), or pushing (similar to a water polo throw). These are all examples of a carry and are shown as follows:

04_Carry

8.         An attacker may hit any part of the ball that is on their side of the court.

9.         If an attacker hits a ball that is completely on the opponent's side, it is a fault. The fault is "Hand over" and is indicated as follows:

05_Hand_Over

10.     In 6-a-side & 4-a-side a block does not count as a hit.

11.     A player may only block a ball that is directed towards his side of the court.

12.     A blocker may reach into the opponent's court to block the ball as long as he does not play the ball before it is hit. Following are examples of legal blocks.

06_Block

13.     A joust (held ball between opponents above the net) does not count as a hit and the team who plays the ball after the joust has another 3 hits.

14.     If the ball lands outside the court directly after a joust, it is the fault of the team on the opposite side of the court.

15.     All boundaries, netting around court, roofs, poles, net antenna etc., are out of bounds to the ball.

16.     Players may play the ball from outside of the court.

17.     The ball is in if it makes any contact with the court lines. (A line that moves does not necessarily mean that the ball touched it. It could have been the wind, sand or a player)

18.     If the ball lands in, it is indicated as follows:

07_In

19.     If the ball lands out or hits any out-of-bounds area, it is a fault and is indicated as follows:

08_Out

20.     Both teams are responsible for ensuring that the court lines are straight.

21.     If a ball is hit out but it touches a player on its way out, then the team that last touches the ball is at fault and it is indicated as follows:

09_Touch

22.     Any net contact is a net fault. There are 2 exceptions. Hair touching the net does not count and if a hit is a no-pass and the ball pushes the net into the blocker or player, it is not a net touch. A net touch is indicated by pointing at the net as follows:

10_Net_Touch

23.     Players are allowed to cross under the net as long as they do not interfere with the opposing players. Interfering means clearly knocking the other player or being in their opponents path to the ball.

24.     If the referee makes a mistake during a point (i.e. blows the whistle by accident) or if the point is interrupted (ball on court from another court, lights fail, etc) it is replayed. A replay shall be indicated as follows:

11_Replay

 

 

 

25.     The end of a set and side change are shown as follows:

13_Side_Change

26.     The end of a match is shown as follows:

14_End

 

After the Match

1.         The referees shall ask each captain to verify the match scores by signing the score sheet

General

Players

1.              All players must know the rules of the game and abide by the team.  During the game, only the team captain is to address the referee.

2.              Conduct of players - The following acts are punishable:

-                      Persistent addressing of the referees concerning their decisions

-                      Making derogatory remarks to the referee.

-                      Committing actions tending to influence decisions of the referee.

-                      Leaving the court without the permission of the referee.

-                      At the instant contact is made with the ball, particularly during reception of service, its is forbidden for players to clap hands, shout or take any action, the purpose of which is to distract the referee in their judgement of decisions.

The Game

1.                   A team shall consist of a maximum of 8 players (6-A-Side) 6 players on the court with 2 substitutes.  For a mixed game, there is a maximum of three males allowed on court.

2.                   Players short - for a game to start a team must have a minimum of 4 players in a 6-A-Side.  In the event of the team members arriving during the course of play, they must wait until the ball is deemed dead or out of play.

3.                   All matches will consist of 2 sets (20 minutes per set)

 

Ball out of play

1.                   Ball landing outside:  The ball is considered to be out when it touches the ground outside the playing area.

2.                   Dead ball:  The whistle of the referee stops all play.  The ball is then considered dead.

3.                   Any part of the ball that lands on the boundary lines is considered IN.

4.                   A ball is deemed live if it hits any part of the roof and lands in your own part of the court.  If the ball hits the roof and travels to the opposing side of the court it shall be deemed out, and the point/exchange awarded to the opposing team.

5.                   Once the referee's whistle has gone and the ball is dead, players are to pass the ball to the opposing team.  No KICKING of the ball will be permitted between serves.

 

Competition Points

The position of each team is the competition shall be determined by the accumulation of competition points awarded , based on the result of the games.

Competition points shall be awarded as follows;

-                      4 points for a win

-                      2 points for a draw

-                      1 point for every 5 goals scored

-                      2 points for matching shirts of the same style

-                      2 points for completing the register

-                      12 points for a forfeit

-                      10 points for attending the captains meeting

-                      10 points for paying the registration fee by the 3rd league game.

 

REMEMBER THE "SPIRIT OF THE GAME" RULES Content